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Ok, it's WoW, but...
Nov 21, 2008 - 12:48 PM - by Aredhel
There is a contest that 38 is running as the new(er) owners of the Azeroth Advisor. If you play WoW, you might want to join in the fun!

Quote:
People that are subs, and new subs to the Azeroth Advisor have a chance to win a free Todd MacFarlane drawing of their WOW character over the next month!
Here is the full scoop! Watch for the link to pop up and good luck!
0 Replies | 7 Views
Ramping up? New Job!
Nov 10, 2008 - 1:42 PM - by Aredhel
If you could be a Techical Director, then this might be your chance!! Check it:

Quote:
Responsibilities:

* Work with engineering leads to define processes to create high quality software that meets both functional and non-functional requirements.
* Provide input and organize the process for making major technical decisions that drive teams and projects.
* Organize and prioritize work for individuals or teams.
* Conduct interviews, provide feedback, and participate directly in hiring decisions.
* Work with the production team to identify and implement effective software development practices.
* Facilitate communication between the engineering team and other disciplines, as well as between various projects.
* Help define and effectively communicate technical direction to the entire team.
* Manage third-party development, including outsourcing if necessary.
* Meet project deadlines and milestones as set by the studio.


Basic Position Requirements:

* Knowledge: Excellent knowledge of C++. Experience with Python or other scripting languages. Excellent debugging skills and software design skills. Strong knowledge of agile development methodologies and engineering processes. Has a working knowledge of most disciplines (e.g. AI, animation, rendering, UI, networking, etc), and is often an expert in multiple disciplines. Knowledge of other areas of the business. Understands how to effectively manage people and motivate teams.
* Competencies: Excellent interpersonal skills are required. Experienced
... [Read More]
1 Reply | 44 Views
Marketing Brand/Product Manager « All Jobs
Nov 06, 2008 - 1:08 AM - by Aredhel
This looks vewwy, vewwy familiar, but....

Quote:
Would you like to become part of the team that includes the creative visionaries behind Drizzt Do'Urden and Spawn? 38 Studios is currently seeking an experienced marketing brand/product manager to join our marketing department. The brand manager is responsible for strategic and tactical marketing planning, program development and execution, budgeting, cross-functional team/project leadership, communication with internal and external parties, and forecasting and analysis. This is a full-time time position with competitive salary, full benefits and 401k, and the chance to be part of MMOG history!


Responsibilities:

* Work with CMO to develop and execute marketing strategy for a global corporate brand and IP, including all product verticals, (product positioning, target market, brand strategy, volume forecasting, category & competitive analysis, pricing analysis, product lifecycle management, and marketing budget).
* Develop, track, analyze, and update budgets, annual operating plan and five-year strategic business plans for multiple categories/initiatives to identify and meet corporate and IP goals.
* Conduct annual business, market, industry and competitive research, tracking and analyses for all products/licenses.
* Manage integrated marketing campaigns including advertising, promotions, PR, events, web site, and direct mail.



Basic Position Requirements:
Experience:

* Minimum 5 years of progressive brand management experience in consumer products, preferably in the video game or
... [Read More]
0 Replies | 50 Views
I found my job....
Nov 04, 2008 - 5:37 PM - by Aredhel
Check it out. I'm SO (not) qualified (even if I do specialize in marketing)!!

Quote:
Vice President of Marketing

Responsibilities:

* Drives budget, annual operating plan, and three-year strategic business plans for multiple categories/initiatives to identify and meet corporate and IP goals.
* Leads development of IP/corporate identity by gaining an understanding of market position, customers, competitors, proposed product offerings, and customer service proposition.
* Develops and conveys in-depth understanding of key business drivers. Provides solutions for driving business through better use of existing vehicles.
* Oversees IP development and strategy for trade, consumer, and corporate marketing.
* Directs development and execution of brand identity both internally and externally, ensuring evolution of the brand strategy consistent with 38 Studios business direction.
* Directs strategic research in support of the firm's designated market sectors and explores additional growth markets.
* Acts as intermediary between senior management and creative teams and external partners, providing directional guidance to these teams that aligns with senior management's vision and initiatives, managing a team of marketing professionals who are responsible for strategic planning, marketing communications, product marketing and product management.
* Monitors and controls firm marketing and licensing activities, expenses, results, and other
... [Read More]
2 Replies | 73 Views
Announcing.....
Nov 04, 2008 - 12:19 PM - by Aredhel
...the "new" guys!

We got info on both Aubrey Hodges and Irena Pereira, recently hired on by our Munchlanders. Here's the scoop, thanks to Andrea Schneider in the PR area:

Quote:
38 Studios Adds Pioneer Audio Director and User Interface Designer

-- Aubrey Hodges and Irena Pereira Join 38 Studios' team of expert game designers --

Maynard, MA – November 4, 2008 - 38 Studios, a pioneering entertainment company dedicated to delivering a broad spectrum of immersive products, today announced that Aubrey Hodges and Irena Pereira have joined 38 Studios as director of audio and senior UI (user interface) designer, respectively.

With his music and sound design heard in more than 180 video games, Composer and Sound Designer Aubrey Hodges is an audio pioneer in the video and computer game industry. Hodges is credited as among the very first to use MIDI in a video game, the first to use sound effects in an online game and among the first to use General Midi in a video game. He also is cited as the innovator of ambient music design for games with his groundbreaking work on the Doom and Quake series. Before joining 38 Studios, Hodges spent five years as an audio director at EA-Tiburon, home of the popular Madden franchise; and before that as audio director, composer and sound designer for Midway Home Entertainment for ten years. Hodges began his career in audio for videogames at Sierra Online in 1991. His music and audio credits span classic series such as King's Quest, Space Quest, Quest for Glory, and Conquests of the Longbow to some of the most popular video game series including NFL Blitz
... [Read More]
0 Replies | 63 Views
» News Archive
  Title, Username, & Date Last Post Replies Views
Web Dev, anyone?
by Aredhel
10-29-2008 12:37 AM
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by Aredhel
7 90
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0 85
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10-18-2008 01:28 AM
by Ashu
9 125
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