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GDC in March - Come See R. A. Salvatore!
Feb 25, 2010 - 8:53 PM - by Aredhel
See if I can spin this before Laeth....

Quote:
R. A. Salvatore, New York Times best-selling author and creator of Drizzt Do'Urden, will be representing 38 Studios at the 2010 Game Developers Conference in San Francisco this March. Salvatore will be giving his first lecture aimed squarely at the games industry, titled From Fantasy to Franchise: How to Build a Universe Worthy of Devotion. In his own words, Bob will guide attendees through his creative processes and share the lessons he's learned from creating his own iconic body of work.

As one of the visionaries behind 38 Studio's Copernicus IP, Salvatore's uncanny ability to weave imaginative plots and complex themes into visceral and exciting fantasy tales is well-suited to redefining the fantasy MMO genre. In addition to being a gifted and prolific author, Bob is also a long-time gamer who sits on the board of trustees for his local library.

In addition to various speaking engagements, the staff of 38 Studios will be on hand to recruit new team members for our Boston and Baltimore studios. Stop by our booth at the Career Pavilion and say hello!

Speaker: R. A. Salvatore (Author)
Date/Time: Thursday (March 11, 2010) 4:30pm — 5:30pm
Location (room): Room 306, South Hall
Track: Game Design
Format: 60-minute Lecture
Experience Level: All
Wish I could go!!!
1 Reply | 68 Views
Here they are....
Feb 22, 2010 - 2:19 PM - by Aredhel
Ok, so it's not that night, but it is "later." Just when you think things can't get any crazier, right??

Quote:
Lead Community Manager

Summary

As a Lead Community Manager, you will be responsible for proactively managing the relationship between our development teams and our player base while championing the cause of the customer experience.

Position Responsibilities

* Conceptualize, schedule, and execute community-building initiatives with quantifiable results.
* Build and manage a community team which will serve customers across an ecosystem of products.
* Act as a liaison between development and the player base, fostering two-way communication on important issues and initiatives.
* Work in tandem with marketing and PR departments to provide consistent messaging standards.
* Collaborate with web and platform teams on community features.
* Establish and maintain active relationships with fansites.
* Oversee the creation and support of forums, social networking feeds, and other customer-facing interaction opportunities.
* Provide direction, priorities, and focus for the community team to meet milestone and project goals.
* Work with other departments to plan and host live community events.


Knowledge, Skills & Ability Requirements

Knowledge:

* Experience in taking a
... [Read More]
6 Replies | 80 Views
New Jobs Posted....
Feb 18, 2010 - 3:45 PM - by Aredhel
....but I haven't had time to put them up yet.

Check out the job page. I'll get them up later this evening!
0 Replies | 122 Views
Good grief! More jobs!!
Jan 23, 2010 - 12:50 AM - by Aredhel
One of them is MINE!! Nobody else can have it....EV-AH!!!!

...ok, except it's in MA....altho I'm TOTALLY qualified, over-qualified and wrote the book on the job!

Office Coordinator/Receptionist

Sorry, guys, you'll have to make it without me! /le sigh

Here are the others. Just pick and click!

Senior Graphics Engineer

Senior Technical Artist

Technical Artist

Quality Assurance Tester

Concept/UI Artist

Have at it, gang, and good luck!

(ok, so can I be honorary receptionist and stuff??)
1 Reply | 119 Views
And 3 More!!
Jan 14, 2010 - 12:42 AM - by Aredhel
Anyone get warm, gushy feelings when they see an increase in jobs here??

Quote:
Game Designer

Summary

As a Game Designer, you will be responsible for designing and implementing game content while maintaining the overall game vision.


Position Responsibilities

* Working within the game vision, implement and develop quests, population, events, dungeons and levels in a large-scale MMO world.
* Write and maintain game design documentation starting from idea inception through concept and implementation.
* Work within a highly collaborative multi-discipline team environment to accomplish overall project goals.
* Provide design support for non-development departments (marketing, web, community, etc.) as directed by supervising lead and project needs.
* Maintain ownership and creation of high quality game systems and game content using internally developed design tools.


Knowledge, Skills & Ability Requirements

Knowledge

* Experience with standard design practices and development tools.
* Basic knowledge of scripting logic and procedures, and familiarity with common scripting languages such as PERL and Python.
* Knowledge of source control software such as Perforce.
* Knowledge of game engine and required middleware technology such as BigWorld and Unreal 3.
* Excellent working understanding of core design philosophy, theory, and practices.


Competencies

* A genuine passion for playing and making great
... [Read More]
0 Replies | 112 Views
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