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SDCC 07: 38 Studios Debuts
SDCC 07: 38 Studios Debuts
IGN
Published by Laethyn
08-01-2007
SDCC 07: 38 Studios Debuts

Well kids, it's yet another episode of "In the News with 38 Studios" ...

Source: IGN: SDCC 07: 38 Studios Debuts

<snippet>
Quote:
Curt went around to all of his contacts in the industry and he said, "Who can I get? Who is the perfect guy for this and this?" and then he would interview them personally. And what really he was looking for more than anything was character. He wanted people who would be dedicated to the IP -- who would fit like family with the group, and we put together this team. We're looking for chemistry, we're looking for talent. And so far, fingers crossed, we've got it.
<snippet>
Quote:
We know what we like, I know how to tell a story, Todd's a pretty good artist, and Curt has a passion for videogames -- so that's why you bring talent in. That's why we bring in the Brett Closes, the Scott Cuthbertsons and the Chaz Sutherlands, the Brian Jones -- the Bobo seal. Right? That's why we bring in these guys. Brian Labores, the Jason Roberts, the Steve Danusers. I mean, we've got some amazing talent -- guys that worked on top products working for us -- and that's why you bring it in.
<snippet>
Quote:
And the talent that we have -- the capability to attract that sort of quality of people -- the caliber that then they get their friends and those guys come in, and literally, we have people calling us up -- looking at these resumes or I know these people -- and just go "Wow."
<snippet>
Quote:
It is absolutely a PC game, and we are absolutely looking at ways to get it out on a console. I don't want to make any more specific announcements about technology than that, but I'm a huge believer that the console market will explode with MMOs. We certainly are going to be on the forefront of that.
<snippet>
Quote:
At the next Comic-Con, approximately, is when we're going to look at rolling out tidbits of the new intellectual property, of the world, starting to show you a glimpse of, you know, some of the McFarlane characters, some of the type of stuff you would see in the world from an artistic standpoint, a graphical standpoint, start to potentially see a literary vignette from Bob that you would start to just get an idea of just what the IP is and -- again -- really tidbits because we don't really want to uncork the bottle too soon. We don't want to give you too much too soon.
<snippet>
Quote:
The people are incredibly talented. We talk a lot at Comic-Con in particular -- obviously -- about Todd and Bob. Todd is a pop-culture machine as he likes to phrase it, and we very much tie into that. We are building upon that and partnering with him in that. But it spreads out in that those guys -- by there own admission -- haven't built a lot of videogames, so we have a veteran team of developers that have built both MMOs and console products for company's like Electronic Arts, Midway, Shiny, Vivendi, Disney, Iron Lore, Sony Online, Sony. We have a very deep veteran team that are just a bunch of kick-ass developers. They're second to none in my opinion, and it's only going to build upon itself and get better. It's just a very exciting place to be

Yet another fine episode, brought to you in part, by Hair-Loss-For-Munch
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  #1 (permalink)  
By Aredhel on 08-02-2007, 12:56 AM
Re: SDCC 07: 38 Studios Debuts

Quote:
We know what we like, I know how to tell a story, Todd's a pretty good artist, and Curt has a passion for videogames -- so that's why you bring talent in. That's why we bring in the Brett Closes, the Scott Cuthbertsons and the Chaz Sutherlands, the Brian Jones -- the Bobo seal. Right? That's why we bring in these guys. Brian Labores, the Jason Roberts, the Steve Danusers, the Aredhels. I mean, we've got some amazing talent -- guys that worked on top products working for us -- and that's why you bring it in.
THAT'S better!!!

Now, where's Curt? We need to talk!
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  #2 (permalink)  
By Riceman on 08-02-2007, 09:10 AM
Re: SDCC 07: 38 Studios Debuts

Haha. Go for it. =P
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