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Old 05-14-2009, 09:24 PM   #1 (permalink)
 
Aredhel's Avatar
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Join Date: May 2007
Location: TX
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Jobs: Inquire Within....

Holy cow! Ngurk wasn't kidding! Check it all out:

Quote:
Cinematics Director

Position Responsibilities

* Creation of cinematic sequences to the highest quality standards for interactive gaming; this includes both story driven cinematics and elements of game play that require cinematic presentation.
* Overseeing all creative aspects of cinematic production, including the direction of the storyboarding process, workload estimates, blocking direction, and final cinematic presentation.
* Produce art that adheres to a unified studio art vision.
* Collaborate closely with Art Director, Animation Lead, Character Lead, Environment Lead, Design Department and Marketing Department to achieve the best possible fusion of storytelling and aesthetics.
* Establish cinematic production pipeline, protocols, and tools.
* Develop Cinematic Department staff, set and maintain schedules.
* Identify and address risks in the production pipeline.
* Work in conjunction with established pipelines and procedures for game art production, and help to identify additional processes and art tools necessary to do so efficiently.
* Promote a productive and energetic culture within the team and studio.


Knowledge, skills & ability requirements

* Knowledge: Strong understanding of cinematic principles (camera direction, editing, lens, etc.). Knowledge and experience with a variety of 2D and 3D software packages, including expert knowledge of Photoshop, Maya, and Unreal. Skill in 3DStudio Max will be considered. Range of interests in cinematic style from live action to CG to 2D animation, etc. Must be able to demonstrate a strong, hands-on knowledge of art creation tools and production experience.
* Competencies: Exceptional artistic abilities, ideally across a variety of media, both traditional and electronic. Animation and storyboarding skills a plus. Strong time management and organization skills with a proven ability to prioritize, solve problems, and meet deadlines. Able to collaborate with other game team leads in a deadline-driven environment. Effective self-tasker. Firm understanding of art production pipelines, ideally within a game development environment. Excellent oral and written communication skills.
* Experience: Expected minimum 4 to 6 years of applicable industry experience with at least two completed products as an Artist and one completed product as a Lead.
Then there's:

Quote:
QA Senior Test Engineer


Responsibilities

* Provide leadership as a key member in of the Quality Assurance department.
* Work with key stakeholders to define requirements for all test needs, and then help create test strategies and plans to meet those needs.
* Help create test tools to increase efficiency and improve overall team productivity.
* Identify areas for automation, and then create scripts and execute.
* Apply different types of automation including Data Driven, Keyword, and Component Based solutions.
* Configures necessary hardware test environments for specific test needs.
* Helps maintain QA test image server.
* Assists in OS and hardware compatibility testing.
* Perform performance testing, including fault injection, bandwidth throttling, and connection modality emulation.
* Conduct interviews, make hiring recommendations, and help manage additional test engineers.
* Facilitate communication between Quality Assurance, engineering, tech ops, the platform team, and other departments.


Knowledge, ability & experience requirements

* Knowledge:
o Strong knowledge of test tools and scripting languages required. C++ and Python required. Experience with JavaScript, C#, PHP, Perl, or other scripting languages is preferred.
o Experience testing databases required.
o Familiarity with MySQL a plus.
o Experience testing online content required.
o Familiarity with commercial and open source automation software preferred (Selenium, OpenSTA, Rational, Mercury, J-unit)
o Experience with software and appliance fault injection testing required.
o Background in creating and maintaining test environments preferred.
o Experience maintaining a ghost server a plus.
o Familiarity with Hardware compatibility testing a plus.
* Competencies:
o Automation testing experience required.
o Stress testing and fault injection experience required.
o Excellent oral and written communication skills.
o Excellent organization and efficient time management skills are required.
o Understands how to work on large teams in a deadline-driven environment.
* Background:
o Minimum 3 years test engineer experience required.
o Previous MMO or online game testing experience preferred.
o Proven experience testing data driven application required.
o Leadership experience with small teams is a plus.
o Education: Bachelor degree in Computer Science is preferred.


38 Studios, a media and entertainment company founded in 2006 by Curt Schilling, is in pre-production on an original fantasy IP driven by the creative and artistic visions of pop-culture icons R. A. Salvatore and Todd McFarlane. Entertainment products will include an immersive online entertainment experience that transcends the traditional MMO genre, novels, comics, toys, movies, TV, and more. Based in Maynard, Massachusetts, the studio is a fun, energetic place to work, where the company mantra, “How cool would it be if . . . ?” infuses the team with a commitment to passion, integrity, and innovation.
Not you? How about:

Quote:
Game Designer


Position Responsibilities

* Write and maintain game design documentation starting from idea inception to gameplay concept to mechanics specification.
* Work within a highly collaborative team environment to accomplish overall project goals and demonstration of feature development.
* Provide design support for non-development departments (marketing, web, community, etc.) as directed by supervising lead and project needs.
* Participate in discussion to establish and maintain design vision within game systems and content.
* Maintain ownership and creation of high quality game systems and game content using internally developed design tools.


Knowledge, skills & ability requirements

* Knowledge: Experience with standard design practices and development tools. Basic knowledge of scripting logic, procedures, and familiarity with common scripting languages such as PERL, Python, LUA, and UnrealScript. Knowledge of source control software such as Perforce. Knowledge of game engine and required middleware technology such as BigWorld and Unreal 3. Has an excellent working understanding of core design philosophy, theory, and practices.
* Competencies: A genuine passion for playing and making great games. Excellent oral and written communication skills. Solid organization and efficient time management skills. Motivated and objective-driven team member. Able to collaborate with other game developers in a cross-discipline environment. Effective self-tasker. Understanding of MMO game systems, play mechanics, world content development, and creative writing. Able and willing to create game mechanics and creative content to the highest quality standards. A keen eye for aesthetics as well as game mechanics, including approaches to meta-structure and storytelling.
* Experience: Minimum 2 to 4 years of applicable industry experience with at least one completed product as a Designer.
Still nothin', huh? Ok, so:

Quote:
Associate Producer

Position Responsibilities

* Reporting to the Executive Producer, assist with the creation and maintenance of schedules and development documentation.
* Serve as Scrum Master as required.
* Perform project coordination work as directed.


Knowledge, skills & ability requirements


* Knowledge: Microsoft Excel – Love pivot tables? Microsoft Project – Understand duration? Dig linking dependencies? Got a handle on forecasting?
* Competencies: Comfortable with the MS Office suite of programs, genuinely enjoys and is highly proficient in document and schedule management. At home working in a dynamic, fast paced environment. Understands dependency management and workflow optimization.
* Experience: We are looking for someone who has performed project management or project coordinator roles before. Previous experience in an agile environment in the gaming industry a plus but not required (we will mentor the successful candidate in games development). PMI coursework or certification also a plus.
Wow! Times, they are a-changing. SUM-thin's going on over there!
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