Quote:
Originally Posted by Laethyn
Going off of that, I'd like to see some sort of "No PVP" radius with x distance of new player spawn points. Nothing kills the fun factor for a new player more than getting a new character set up, FINALLY getting the game all loaded, spawn in, and within 2 steps some level 20 comes by and whacks 'em.
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while it's good in theory - there is an exploit with this (as seen in CoH).
There are griefers (as defined as people who can't really PvP without getting their collective butts handed to them - but when they find an exploit will PvP until it's fixed) who will Start a combat outside of the "safe zone" and then run back into it so they can't be retaliated against. They will then wait until they are fully healed (cause they normally get TOASTED and use this area for this reason) before coming back out and finishing the fight
There are ways around this (you start a fight, the safety zone is turned "off" for you or some such) but it is something the team needs to be aware of and specifically plan for at the onset
I had another idea but the more I thought about it the more I thought it would increase griefers rather than help address the issue