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Re: Quest: I want to really be "questing" again.
Oh yes, short quests are great way to spice up a grind, but what we are saying is we don't need 50 of them per location/dungeon.
We are also not saying that every quest has to be a month long quest with hours upon hours of time investment to get anything from it.
What we are wanting is something more like this. Instead of 10 different rat killing quests of bring me " x many of y body part from a rat" and instead have 1 quest that requires a couple of common drops from the rat and 1 rare one. So you are still killing rats and doing a quest, but instead of all those stupid little quests you have one longer one that you can put more time into and make it interesting.
Little quests have their place, yes sort of. But it is not in a swarm of other little quests bombarding you from the second you step into the world. Little quests like collecting rat tails or gnoll fangs to turn in while killing are little quests that have a place, but you only need one of those per area, if that.
Look it boils down to this, quests should NOT be the focus of the game. The game should be about the combat, exploration and the progression of your character. Quest should be optional and a rarity, if I need a quest in order to go into a dungeon or fight a particular mob, you have a game design flaw. I would rather them spend all their time making combat fun instead of adding a single quest.
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