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Re: MMORPG improvements
I voted Combat. I'm tired of the conventions of auto-attack and its style of waiting gameplay that always pairs itself with the MMO genre. I think technology has come to the point where developers can afford to make a game that is always fun to play, rather than fun on a basis of player interaction and rewards gained. I want every battle to be enjoyable and to look forward to logging on for the actual game, not just the people.
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