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| Side Note.... |
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Jun 22, 2009 - 11:18 AM - by Aredhel
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Did anyone notice, besides me (thanks to LinkedIn) that Steve/Moorgard got a promotion from Community?? From "Director of Community Development" to....
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Recently, Steve Danuser, Creative Director at 38 Studios...
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Hey, Steve....Talk to us some. When did this happen??
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7 Replies | 75 Views
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| Moorgard on IP's |
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Jun 16, 2009 - 12:17 PM - by Aredhel
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This was on the 38 Studios site this morning:
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Steve Danuser on Ten Ton Hammer: The Big Debate over Original vs. Licensed IP
Earlier this month, Steve Danuser contributed to a discussion with Ten Ton Hammer’s Cody Bye, who wanted to know why the MMOG environment appears to be shifting from games based on existing IPs to games developed in original worlds. Bye queried MMOG fans as well as a handful of developers working on original IPs.
It was noted that existing IPs are well known and already have a fan base, so it is often easier to find funding and media attention. The downside to basing a game off an existing IP, some interviewees mentioned, was that the scope of the game was often limited – you might not be able to play as the hero of the story, or perhaps you already know how the game will end.
On the other hand, original IPs give developers lots of room to be creative and constantly expand the story. “Making a new IP stand out comes down to a number of factors,” Danuser told Bye. “Are you crafting a world in which players can feel a personal investment? Does it drip with charm and danger and drama? Are you thinking not only of cool places and people to put into the game, but also the history behind them and how they relate to the world as a whole?”
While making a game around an original IP sounds exciting, there are a lot of risks involved. But with those risks come great rewards. Over half of the gamers interviewed noted that at least one of their favorite games was based on an original IP.
Bye and Danuser both had a lot more to say on | ... [Read More]
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1 Reply | 47 Views
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| RA and TenTon |
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Jun 11, 2009 - 3:30 PM - by Aredhel
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Looks like TenTonHammer had some fun with Mr. Salvatore recently! They have a nice little interview posted on their website, so if you have a few minutes, go read it! Amuzing, funny and very informative. Great read and thank you, Anonymous, for your work getting it! 
In other news (yes, I'm slow), our two Head Honcho's, i.e. Curt S. and Brett C., have been out and about on their side of the world. In the news post, On the Road Again, you'll be able to link up to some of their stops and briefs telling about their adventures.
Busy times for a lot of people!! Enjoy reading about these folks we're coming to know and respect more all the time, and the footwork happening pre-Copernicus!
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4 Replies | 63 Views
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| "...And the winners are..." |
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Jun 05, 2009 - 10:22 PM - by Aredhel
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Yup! The announcement is made!
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We're pleased to announce the winners of the second annual Massachusetts Game Challenge! This year's competition was rife with amazing games submitted by college students across the country. Is the second year of a competition's existence too early to say we received a record number of entries? Well, we did!
The judging panel enjoyed playing so many quality entries that they had a tough time selecting the top three. But select they did! Without further ado, the winners are:
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You really thought I was going to post the whole thing, didn't ya?
GOTCHA! 
Here's the link that tells all, and congratulations to the winners. Outstanding work!
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0 Replies | 55 Views
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| Brett Close on "Big Huge" |
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Jun 02, 2009 - 2:27 PM - by Aredhel
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In case you wondered, or don't follow Gamasutra , you might be interested in an interview posted there. Brett talks about the Big Huge acquisition and covers a bit of ground.
Here it is, for them what gotta know!
Enjoy and see you soon! Work time for me.
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0 Replies | 66 Views
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Top Poster: Aredhel (650)
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